Support infrastructure for a CG video team by building and maintaining servers and related systems. The role covers Windows/Linux server operations, network security, and infrastructure support, with opportunities to manage render farms, containers, and cloud environments.
Plan sales initiatives for print and digital editions of the Cygames manga app Sicom. Negotiate with distributors, sell to bookstores and e-book stores, propose promotions, research the market, and manage inventory.
Plan and optimize user-acquisition advertising for mobile games, analyze CPI, ROAS and LTV, manage budgets, coordinate agencies, and lead creative improvements and reporting.
Join a technical role supporting game and entertainment content, including game development, infrastructure, internal systems, data mining, frontend, web applications, and platform engineering.
Develop and operate native iOS and Android games, including system design, programming, testing, environment setup, and performance improvements. Propose feasible plans and technical improvements.
Develop animation runtimes and tools for console games, including systems that convert Maya and other DCC animation data into formats optimized for game runtime use. Requires professional C/C++ experience and knowledge of animation, physics, IK, and linear algebra.
Develop sound modules with Wwise and tools for sound designers, including audio placement, mixing systems, plugins, and workflow automation using C++, Python, and Lua for game platforms.
Plan and run recruitment initiatives for designer roles, working with vocational schools and art universities, organizing events, managing recruitment advertising, and preparing materials for information sessions.
Design, develop, and deploy AI systems for game development and operations using LLMs, natural language processing, machine learning, and large-scale game data.
Develop game-character action controls and AI systems, including navigation meshes, within a game-engine environment. Requires deep game-AI knowledge and professional C/C++ experience.
Develop low-level game-engine runtime modules and tool-platform systems, including memory and thread management, cross-platform support, asset pipelines, and test-driven development.
Design and develop real-time graphics systems for game consoles, using low-level graphics APIs and shader development to build game-engine rendering capabilities.
Develop runtime systems and tools for real-time physics simulation in a console game engine, applying C/C++, mechanics, collision detection, linear algebra, and low-level optimization.
Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
Create background models for game development as a 3D environment artist, using Maya, 3ds Max, or Softimage. The position allows remote work.
Produce TV commercials, promotional movies, event videos, and other video content using After Effects and Adobe tools. Two or more years of hands-on video production experience is required.
Plan in-game content for Princess Connect! Re:Dive by defining specifications, writing planning documents, balancing gameplay, and coordinating voice, sound, illustration, and design work from development through operations.
Create cutscenes for mobile and console games, validate visual expression, support production-efficiency tools, and manage and supervise cutscene quality across game development projects.
Design gameplay flows and screens for an AAA console game, create specifications and planning materials, and coordinate with producers, directors, and other development sections.
Plan mobile game content from specifications and balance tuning through development and operation. Manage voice, sound, illustration and design workflows, with at least one year of game planning or operation experience required.
Create storyboards and video storyboards for in-game direction, develop layouts and camera work for story scenes, and propose visual concepts that enhance game presentation.
Researches and develops generative AI workflows for images, videos, 3D models, and motion, integrating tools with art production pipelines through scripting, automation, evaluation, and collaboration with artists.
Create character models for mobile and console games, verify visual quality, support production-efficiency tools, and oversee model quality and review work.