企画から制作・販売までの一連の業務を担当し、公演に即したアイテムのリサーチや販売アイテムの決定を行います。
Create visual effects for high-end CG productions as part of a cinematics team, using Maya, Vray, Arnold and Houdini. The role includes effects design, animation and simulation work.
We are looking for engineers to develop our business. You will work on various projects and collaborate with teams to deliver solutions.
Plan and direct DX marketing projects for pharmaceutical, medical, and food companies, including research, content, web/app delivery, measurement, and stakeholder coordination.
Creates high-end character models for games, handling concept image creation, modeling, texturing, and character setup. Experience with 3D character modeling and Maya and ZBrush is required.
Manage planning and production of video and music packages related to stage works, including event planning and digital content production.
Configure and refine cloth and hair simulation for mobile and console games using Unity, Unreal Engine, and DCC tools. Improve simulation quality, fix intersections through guide motion animation, and validate workflows.
Responsible for planning, preparing, and managing auditions for stage performances.
Direct DX projects for food and pharmaceutical clients, covering research, content, website and app production, delivery management, and GA4 improvement. Remote work is available.
Create cutscenes for mobile and console game development, verify visual expression, support production-efficiency tools, and manage and supervise cutscene quality across projects.
Create and implement character actions, animations, battle special moves, and cutscenes for high-end console game titles, using 3D animation tools and motion-capture workflows.
Develop nutritionally controlled recipes for a health and medical meal-management service, support chef collaborations, edit food articles, and create social-media recipe content.
Capture body and facial performances in an in-house game-development motion capture studio, process the resulting data, and support other studio operations.
Handle motion-capture production from studio recording through post-processing, edit character, facial and camera motion, maintain capture systems, and research related technologies.
Directs landing-page production for advertising campaigns, using market research, heat-map and performance analysis, A/B testing, page planning, and coordination of designers and coders.
Create disease-specific recipe and nutrition content for a health-management app, while providing dietary consultations, user support, seminars, implementation materials, and research coordination.
Create animation for in-game content and cutscenes in mobile and console game development. The role also supports animation tools, evaluates animation expression, and manages and reviews animation quality.
Design, implement, and optimize system modules for an in-house game engine, build asset pipelines, and develop authoring tools. Requires C++ game development and C# tool development experience.
Work with ABEMA’s AI Product team to test machine-learning methods for searching and detecting scenes in video using multimodal video, audio, and transcription data.
Research and develop generative-AI methods for creating images, video, 3D models, and motion. Build production pipelines, integrate AI tools with DCC software, automate inference with Python or C#, and collaborate with artists.
Develop game applications for console and PC platforms or contribute to the development of an in-house game engine. Use C++ and propose technical ideas to improve gameplay.
Plan and execute corporate and service PR, write press releases, build media relations, handle inquiries, manage social media and YouTube, and support B2B marketing KPIs.
Develop client-side systems for console game titles using an in-house engine, Unity, or Unreal Engine, including gameplay flow, player and enemy behavior, UI, and physics-based effects.