Design game systems and user experiences for an AAA title, including game flow, screen layouts, specifications and planning documents. Coordinate requirements with producers, directors and related development sections.
Manage game scenario production excluding scenario writing, including schedules, writing and implementation data, scripts, voice checks, and recording sessions. Coordinate with writers and directors, producers, planners, and other teams.
Plan and operate content for Shadowverse: Worlds Beyond, including game specifications, design documents, balance adjustments, and event development. Coordinate voice, sound, illustration, and design production. Requires at least one year of game planning or mobile game planning and operation experience.
Create 3D CG backgrounds and props for the company’s CG video team. The role requires practical background design experience using Maya, V-Ray, Arnold or similar tools.
Create high-end CG video as part of a cinematics team, focusing on lighting, rendering, and compositing. The role uses Maya, Vray, Arnold, and Nuke.
Design websites, UI/UX, social media images, digital advertisements and interactive content for game and entertainment services. The role requires at least three years of web UI design experience and professional Figma use.
Design, develop, and deploy reinforcement-learning AI systems for automated game play and balance optimization, including player bots, NPC behavior, simulation, and distributed cloud processing.
Work with artists on animation technology for internally developed console game titles, including animation tools, rigging, DCC-to-game workflows, procedural animation, and machine-learning applications.
Develop and maintain editors and tools for game development, including Qt for Python editors, Python-based development tools, and C++ game-runtime modules integrated with the editor.
Design, develop, test, and operate server-side systems for web services and social games. Build servers and databases, improve performance, and support reliable development environments.
Manage public relations for mobile and console game titles by creating and distributing press releases, handling media inquiries, arranging interviews, operating events, planning tie-ups, and editing or writing related content for owned media.
Develop UI behavior, reactions, and assets for internally developed console game titles. Improve game feel and controls while supporting UI workflows for artists and planners.
Develop graphics for internally produced consumer games using in-house or commercial game engines. Design and implement title-specific visuals, shaders, materials, graphics pipelines and VFX, while measuring and optimizing rendering performance.
Design, implement, and debug sound systems and related tools for console games, collaborating with sound artists, designers, and game planners on workflows and specifications.
Plan and conduct investigations and fraud-prevention measures for games and services, improve existing controls, and use programming or data analysis to identify issues and protect users.
Design and develop runtime networking systems and tools for game consoles, as well as server-side systems supporting real-time communication for multiplayer games. The role requires C/C++ experience and TCP/IP socket programming knowledge.
An open position for recent graduates with work experience who want to enter the game industry. Interviews identify roles matching each candidate’s interests and aptitude.
Design and develop runtime systems and tools for visual effects on game consoles, working with graphics APIs, shaders, GPUs and low-level optimization.
Manage large-scale game projects through strategy, budgeting, reporting, scheduling, staffing, partner coordination, internal collaboration, and promotion planning. The role is based in Tokyo.
Plan and execute promotion strategies for games, including mass advertising, SNS campaigns, content, video programs, and live events, while managing schedules and budgets.
Develop game systems and content for in-house consumer game titles using proprietary or commercial game engines, including player controls, game AI, events, cutscenes, progression systems, graphics, and sound integration.
Build and maintain CI/CD pipelines and development tools for the Cyllista Game Engine and games using it. The role automates workflows, supports developers, manages repositories and responds to technical issues.
Manage development resources and build CI/CD environments for internal consumer game titles. Operate version control, branching, static analysis, and error-detection systems using C++ or Python and Jenkins.