Configure and tune cloth simulations for mobile and console games using Unity or Unreal Engine, create DCC guide-motion animation to fix intersections, and test simulation quality.
Create official in-game manga, handling drawing and line art from rough sketches through clean artwork while following established styles and guidelines with consistent speed and accuracy.
Create visual effects as part of a CG video team, using Maya, V-Ray, Arnold and Houdini. The role focuses on effects design for CG productions and related animation or simulation work.
Create effects for multi-platform games across mobile, web browsers, and PC. Review effect quality, mentor team members, and research and propose new visual techniques.
Plan and operate Shadowverse: Worlds Beyond content by defining specifications, preparing documents, tuning game balance, planning events, and coordinating voice, sound, illustration, and design work.
Colors in-game illustrations, including character coloring and background art for card illustrations, while matching the game's visual style. The freelance role uses Photoshop or similar tools.
Capture body and facial performances for game development, process motion-capture data, and handle related studio operations. MotionBuilder, Shogun, and Blade experience is required.
Design game audio, create sound effects, integrate them into games, and coordinate implementation with project stakeholders using music-related tools.
Create animation for in-game sequences and cutscenes in mobile and console game development. The role also tests animation expression, supports workflow tools, and manages and reviews animation quality.
Write game scenarios, develop story concepts, and create character settings in collaboration with relevant departments. The role also covers scenario work for multimedia adaptations.
Plan and operate content for Umamusume: Pretty Derby, including game specifications, documentation, balance adjustments, and coordination of voice, sound, illustration, and design production from planning through development and live operations.
Design user interfaces for social games, from planning and screen structure to UI design, animation, and UX proposals using mockups. Game-industry UI design experience is required; Unity experience is welcomed.
Create complete illustrations, from characters to backgrounds, for titles developed and operated by the company. The freelance role requires experience using Adobe Photoshop, SAI, or CLIP STUDIO PAINT.
Create settings and original concepts for game characters while collaborating with planners, illustrators, and designers. The role also requires image editing, document creation, research, and communication experience.
Creates sound effects for games, films, and dramas based on the direction requested by producers and directors. Requires at least two years of sound-effect production and music-tool experience.
ゲームやアニメ関連のWebサイト、SNS画像、デジタル広告、インタラクティブコンテンツをデザインします。UI/UX設計や広告クリエイティブ制作も担当します。
Test-play Shadowverse: Worlds Beyond or Shadowverse EVOLVE, prepare reports, research the games, and propose ideas for new products. Prior experience with one listed title is required; game debugging experience is welcomed.
Design and operate PC and smartphone web services using HTML, CSS3 and JavaScript. The role requires three or more years of web design experience and professional use of Photoshop, Illustrator and Figma.
Create lighting for in-game content and cutscenes in game development. The role requires professional lighting experience in games, animation, film, or pre-rendered CG, with Tokyo work locations.
Plan and operate content for Granblue Fantasy, including game specifications, design documents, balance adjustments, and coordination of voice, sound, illustration, and design production from planning through development and live operations.
Creates character rigs and builds simulation systems for a CG video team. The role requires practical experience producing CG video with Maya, including character rigging and hair or cloth simulation.
Create facial animations for in-game sequences and cutscenes in mobile and console game development. Support animation tools, verify facial expression quality, and oversee production standards.
Create character assets for a CG video team as a freelance 3D CG character artist. The role requires professional character design experience using Maya, V-Ray or Arnold, with additional experience in high-end CG production welcomed.