Support creative production operations for game sound and media promotions, coordinate internal and external stakeholders, manage documents and equipment, and prepare materials for department operations.
Create layouts for CG video productions as part of a cinematics team. The role requires professional layout or directing experience using Maya, MotionBuilder, storyboards, or related CG production workflows.
Design user interfaces for social games, covering planning, screen layouts, UI design, UI animation, and UX proposals using mockups, with attention to usability and player needs.
Supports artists with Houdini, bridges art and engineering, improves DCC and game-engine pipelines, develops shaders and materials, and creates tools with Python, MEL, and C#.
Develop real-time graphics for sports entertainment, focusing on CG visuals and real-time rendering systems.
As a Technical Artist for smartphone games, you will improve 3D quality and production efficiency, create tools, and support asset specifications.
As a producer for ABEMA original dramas, you will oversee the entire production process from planning to staffing, ensuring quality and managing costs.
Create character rigs and build simulation systems for a CG video team. The role requires practical Maya experience with character rigging, cloth and hair simulation.
Create key art for in-game illustrations, matching the required visual style and producing accurate anatomy and perspective. Experience with Photoshop, SAI, or CLIP STUDIO PAINT is required.
Design game audio, create sound effects, integrate them into games, and coordinate implementation with project teams. Requires at least two years of sound-effect production and music-tool experience.
Create lighting for in-game scenes and cutscenes in game development, applying practical experience in game, animation, film, or pre-rendered CG lighting to build effective visual environments.
Plan and operate content for the mobile game Umamusume: Pretty Derby, including game specifications, documentation, balance adjustments, voice and sound coordination, and illustration and design schedules. Requires at least one year of game planning or operations experience.
Edit motion-capture data for game projects, retarget performer movement to characters, and make minor adjustments such as refining finger poses. The role uses MotionBuilder.
Create official in-game manga for titles including Granblue Fantasy and 4-koma no Bahamut, handling drawing and line-art work from rough sketches through finished illustrations.
Create UI animations and effects for mobile games using AfterEffects and Unity.
Join the media division to create media that can compete globally, contributing with a creative perspective and technology.
Oversee planning and direction of artist fan sites, digital content, and merchandise in the entertainment IP business.
Responsible for UI design in game projects, including mock development and design leadership.
Lead the creation of original hit content for ABEMA, maximizing media value and driving business success.
Manage the progress of animation production.
Responsible for various creative roles within the Media & IP division, including UI/UX design and digital product design.
The company will identify a suitable game-development position internally and conduct the selection. This full-time role is based at the Osaki Garden Tower in Shinagawa, Tokyo.
Lead game design and overall project delivery for mobile and multi-device titles, defining requirements, schedules, quality standards, development structures and planner workflows.