Design and develop runtime systems and tools for visual effects in console games. The role requires C/C++ experience, graphics API knowledge, shader development, computer graphics, GPU operation, and linear algebra knowledge.
Design and develop real-time graphics systems for game consoles, using low-level graphics APIs and creating shaders. The role also supports graphics optimization and rendering development.
Design, develop, and deploy reinforcement-learning AI systems for automated game play and balance optimization, including play agents, NPC behavior, simulation, data analysis, and cloud-based distributed processing.
Produce 3D CG animation for game scenes and cutscenes using Maya, 3ds Max, Softimage, or MotionBuilder. Hand-keyed animation experience is required; remote work is available.
Design game interfaces from the ground up, improving usability through screen planning, UI design, UI animation, and UX proposals using mockups. Remote work is available.
Create in-game and cutscene visual effects for game development using 3D tools such as Maya, 3ds Max or Softimage. The role supports remote work in Tokyo.
Create character models for game development using tools such as Maya, 3ds Max, or Softimage. The role supports remote work and may involve character implementation in game engines.
Design and develop real-time graphics systems for game consoles, create shaders, and build graphics systems using low-level graphics APIs. The role requires C/C++ experience, graphics API knowledge, shader development experience, and knowledge of computer graphics, GPUs, and linear algebra.
Develop and operate smartphone and consumer games, covering design, implementation, testing, environments, performance optimization, and technical proposals. Unity, C#, Cocos2d-x, C++, and Unreal Engine experience is welcomed.
Create 3D character assets for projects across the Cygames Group. The role is primarily remote from home in Japan, with possible Tokyo office work by consultation, and requires at least two years of professional 3D CG experience.
Responsible for the visual production flow of ABEMA's program content.
As a Casting Director, you will expand contracts with KOL/KOC and promote community formation for TikTok Shop's new advertising value.
Direct creative direction for game advertising, including strategy and quality management.
Responsible for solving business and user experience challenges using creativity, from planning to execution.
Manage TikTok Shop accounts and direct production. Contribute to new business growth and market development.
Design and develop user experiences for the AWA music subscription service and related platforms.
Responsible for UI/UX design for various media projects, including user research and prototyping.
アニメーション制作の中心スタッフとして制作進行業務の統括を行います。
Manage music publishing rights and operations, ensuring accurate and stable management systems.
Responsible for producing PR and OP videos for programs distributed on ABEMA, focusing on video production for branding and service recognition.
Responsible for animation production tasks including key animation, animation direction, and video inspection.
Create illustrations and designs for avatar items and visuals, collaborating with producers and planners.
Design UI/UX, create graphics and promotional visuals, and develop products using industry trend methods.